Supported target:THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL
Description
Starts a limited peace conference between the two countries if at war. Only the specified loser country and their potential subjects are included as losers in the conference. ROOT is the winner while the target tag is the loser.
Example:
SOV = {
start_peace_conference = {
tag = FIN # main loser
score_factor = 0.2 # 0-1, the fraction of conference score allocated to winners. Can use a variable like eg PREV.surrender_progress. 0.0 implies a white peace.
# winner_scope and loser_scope can be ALL (all relevant countries), FACTION (members of main country's faction and overlordship), LIMITED_FACTION (faction members if main country is faction leader, and subjects if main country is overlord), and LIMITED (main country and their subjects)
winner_scope = FACTION # optional, default is LIMITED_FACTION
loser_scope = FACTION # optional, default is LIMITED_FACTION
message = FIN_agree_peace # optional, custom message to display in post-conference popup
}
}
实战 · 配合 · 坑
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
实战用法
start_peace_conference 最适合在"停战事件"或"外交谈判"类 mod 中使用,例如让某国在特定条件满足后主动触发一场有限和平会议,而不必等待标准投降流程。常见场景包括历史和议(如苏芬冬季战争的和谈)或玩家决策驱动的妥协外交。