effect · start_civil_war
Definition
- Supported scope:
COUNTRY - Supported target:
THIS,ROOT,PREV,FROM,OWNER,CONTROLLER,OCCUPIED,CAPITAL
Description
Given ideology starts a civil war in the country.
For 'keep triggers', the scope is :
THIS = Character
FROM = Target country
Example :
start_civil_war = { ideology = revolting ideology ruling_party = ruling party for country size = 0-1 Size modifier of the revolt. Affects stockpile, army, air and navy as well army_ratio = 0-1 Overrides size modifier for army navy_ratio = 0-1 Overrides size modifier for navy air_ratio = 0-1 Overrides size modifier for air states = {...} States that go to the revolter. Use "all" to include all states. states_filter = {...} States that go to the revolter. Filtering trigger on the states scripted to go to the revolter. keep_all_characters = yes - keep all characters on target country side - will ignore all following keep_ parameters - default value = no keep_unit_leaders = {...} specify ID of unit leaders that remain with the original country keep_unit_leaders_trigger = {...} Trigger for unit leaders to remain with the original country keep_scientists_trigger = {...} Trigger for scientist to remain with the original country keep_political_leader = yes/no # optional, default is no; If yes, the party leader of the revolting ideology will not join the revolter as its leader. keep_political_party_members = yes/no # optional, default is no; If yes, it will keep the non main leaders of the party leaders in original country ... effect list ... # you can list effects that will run on civil war country }