命令百科

trigger · has_railway_connection

Definition

  • Supported scope:any
  • Supported target:any

Description

Checks for an existing rail connection. Uses same params as can_build_railway. Example:
has_railway_connection = {
  build_only_on_allied = yes # No by default. If yes and the effect scope is country, it will only build on allied territories for the country

  # The following options are used for picking a path. You can specify multiple options and it will pick in following order:
  fallback = yes # Default no. If yes, each option will try to fallback to next one.
  # option 1: List of provinces to draw railways. If fallback = yes uses start and end provinces of the path as fallback in option 2.
  path = { 10 20 30 40 }
  # option 2: Specify start & end province IDs. It will pick the shortest path. If provinces are not valid and if fallback = yes it will use states of those provs and use in option 3.
  start_province = 42
  target_province = 84
  # option 3: Specify start & end state IDs. It will pick provinces with the best node (capital > nodes > naval )
  start_state = 50
  target_state = 100
}

实战 · 配合 · 坑

实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。

实战用法

has_railway_connection 常用于 mod 中判断两地之间是否已有铁路相连,从而控制某些决议、科技或事件的可用条件——例如只有在本国核心省份之间铁路贯通后才能触发工业化事件。也可用于 AI 策略逻辑,在补给线相关判断中验证前线与后方的铁路联通状态。

# 示例:只有首都与目标州之间存在铁路连接时,决议才可用
available = {
    has_railway_connection = {
        build_only_on_allied = yes
        start_state  = 500   # 己方首都所在州
        target_state = 742   # 目标工业州
    }
}

配合关系

  • [can_build_railway](/wiki/trigger/can_build_railway):两者参数完全相同,常先用 can_build_railway 检查"是否能建",再用 has_railway_connection 检查"是否已建",形成建前/建后的双重门控逻辑。
  • [build_railway](/wiki/effect/build_railway):在 has_railway_connection 返回假时触发 build_railway 补建铁路,典型模式是"没有连接则自动修建"。
  • [has_railway_level](/wiki/trigger/has_railway_level):配合使用可同时约束"存在连接"与"连接等级达标"两个维度,适合高铁/重型铁路 mod。
  • [custom_trigger_tooltip](/wiki/trigger/custom_trigger_tooltip):将 has_railway_connection 包裹其中,向玩家显示更可读的本地化提示,避免原始参数块直接暴露在 UI。

常见坑

  1. 路径选项优先级理解错误pathstart/target_provincestart/target_state 三种方式并非等价备选,游戏按固定顺序检测,仅当 fallback = yes 时才会在上一选项失败后降级到下一选项;若同时写了多种路径参数却忘记加 fallback = yes,往往只有最高优先级的那组生效,导致判断结果与预期不符。
  2. scope 与 build_only_on_allied 搭配失效build_only_on_allied = yes 只在 scope 为国家时有意义;若在州或省份 scope 下使用该参数,不会报错但行为未定义,容易让铁路连通性检查悄悄返回错误结果。