Supported target:THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL
Description
Puppets specified country. By default, cancels the puppets existing war relations.
Example 1:
ENG = {
puppet = ITA
}
Example 2:
ENG = {
puppet = {
target = ITA
end_wars = yes # Optional, default yes. Will not cancel non-civil wars if set to no.
end_civil_wars = yes # Optional, default yes. Will not cancel civil wars if set to no.
}
}
实战 · 配合 · 坑
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
实战用法
puppet 常用于和平事件、战后结算或焦点树完成后建立傀儡关系,例如在玩家完成某个外交焦点后令目标国家成为傀儡。在涉及内战剧本时,可通过 end_civil_wars = no 保留内战状态,让傀儡化不会强行结束进行中的内战。
# 英国通过焦点将埃及变为傀儡,但保留内战
focus = {
id = ENG_puppet_egypt
...
completion_reward = {
ENG = {
puppet = {
target = EGY
end_wars = yes
end_civil_wars = no
}
}
}
}