Supported target:THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL
Description
Damages a building in a targeted state or province.
Example:
damage_building = {
type = industrial_complex
damage = 2.4
repair_speed_modifier = -0.5 # repair will be 50% slower until building is fully repaired
}
The building can also be specified through tags.
Example: damage_building = {
tags = facility # can be a single tag or a { }-wrapped list of tags
damage = 2.4
repair_speed_modifier = -0.5 # repair will be 50% slower until building is fully repaired
}
The above examples will only work in state scope where buildings can be found through the scope state,
and province buildings are recursively found from that state.
You can also manually specify either a state or province:
damage_building = {
type = industrial_complex
province = 500 # or a variable like var:target_province
damage = 2.4
}
damage_building = {
type = industrial_complex
state = 35 # or a variable like var:target_state
damage = 2.4
}
If the building is a province building but only a state has been specicied, all provinces in that state will be
searched to find the first matching province building.
实战 · 配合 · 坑
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。