Complete a special project for the country in scope.
This effect will not take into account the current state of the project tree and will allow you to unlock a project even if the one before is not unlocked.
Since the project is not completed within a facility, the facility state and scientist effects are NOT applied.
ex:
SOV = { complete_special_project = sp:my_project }
SOV = { complete_special_project = var:my_project_var }
SOV = { complete_special_project = PREV } # accepts variables and keywords
SOV = {
complete_special_project = {
# project, scientist, state accepts variables and keywords.
project = sp:my_project
scientist = my_scientist # Optional if no iteration_output, default to current scientists on the project if active otherwise to none
state = my_state # Optional if no iteration_output, default to current state of the project if active otherwise to none
iteration_output = { # Can be a single reward or reward = option, if it contains a multiple option choice but no option specified the default will be used. The reward must be available to the project
my_reward
my_other_reward # multiple choice, chose the default
my_third_reward = my_option_1 # Specified option to use
} # Optional amount of iteration rewards
show_modifiers = no # Optional, default = yes
}
}
实战 · 配合 · 坑
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。