Wiki

trigger · pc_is_liberated

Definition

  • Supported scope:COUNTRY
  • Supported target:none

Description

Checks if country has been liberated in the peace conference.
Example:
CZE = { pc_is_liberated = yes }

实战 · 配合 · 坑

实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。

实战用法

pc_is_liberated 常用于和平会议后续事件或决策中,判断某个国家是否刚刚通过和平会议被解放,从而触发对应的剧情或奖励效果。例如在捷克斯洛伐克被德国解放后,触发一段重建国家的事件链:

# 在某个事件的 trigger 块中
trigger = {
    CZE = {
        pc_is_liberated = yes
    }
}

配合关系

  • [has_capitulated](/wiki/trigger/has_capitulated):通常先检查目标国是否已投降,再配合 pc_is_liberated 确认其是在和平会议中被解放而非仍处于占领状态。
  • [exists](/wiki/trigger/exists):解放后该国标签会重新存在,配合 exists 确保后续对该国的操作不会因标签不存在而报错。
  • [has_country_flag](/wiki/trigger/has_country_flag):可与国家旗帜配合,在解放事件触发后设旗防止重复触发同一逻辑。
  • [days_since_capitulated](/wiki/trigger/days_since_capitulated):用于限定在投降后多少天内且已被解放的时间窗口,使条件更精确。

常见坑

  1. Scope 混用pc_is_liberated 必须在 COUNTRY scope 下调用,直接写在顶层或写在 STATE scope 下会导致脚本报错或永远返回假,务必用 CZE = { pc_is_liberated = yes } 的形式显式切换到目标国 scope。
  2. 时机误判:该 trigger 仅在和平会议流程结束后短暂为真,若事件触发时机过晚(例如距和平会议已过多天),可能已经不满足条件,建议搭配 on_peace_conference_ended 等相关 on_action 来确保在正确时机检查。

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

pc_is_liberated is commonly used in post-peace conference events or decisions to determine whether a nation has just been liberated through a peace conference, thereby triggering corresponding storylines or reward effects. For example, after Czechoslovakia is liberated by Germany, it triggers a chain of events for national reconstruction:

# In the trigger block of an event
trigger = {
    CZE = {
        pc_is_liberated = yes
    }
}

Synergy

  • [has_capitulated](/wiki/trigger/has_capitulated): Typically check whether the target nation has capitulated first, then combine with pc_is_liberated to confirm it was liberated in the peace conference rather than remaining under occupation.
  • [exists](/wiki/trigger/exists): After liberation, the country tag will exist again; combine with exists to ensure subsequent operations on that country don't fail due to a missing tag.
  • [has_country_flag](/wiki/trigger/has_country_flag): Can be combined with country flags; set a flag after the liberation event triggers to prevent the same logic from triggering repeatedly.
  • [days_since_capitulated](/wiki/trigger/days_since_capitulated): Used to define a time window within a certain number of days after capitulation while also being liberated, making the condition more precise.

Common Pitfalls

  1. Scope Confusion: pc_is_liberated must be called within a COUNTRY scope. Writing it at the top level or within a STATE scope will cause script errors or always return false. Always use the explicit form CZE = { pc_is_liberated = yes } to switch to the target country's scope.
  2. Timing Miscalculation: This trigger only returns true briefly after the peace conference process concludes. If the event fires too late (for example, many days after the peace conference), the condition may no longer be satisfied. It's recommended to pair this with related on_actions like on_peace_conference_ended to ensure the check occurs at the correct moment.