trigger · num_of_supply_nodes
Definition
- Supported scope:
COUNTRY - Supported target:
THIS,ROOT,PREV,FROM,OWNER,CONTROLLER,OCCUPIED,CAPITAL
Description
check amount of supply nodes
num_of_supply_nodesCOUNTRYTHIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITALcheck amount of supply nodes
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
num_of_supply_nodes 常用于判断某国是否已建立了足够的铁路枢纽/补给节点,从而解锁特定决策或国策奖励,适合做"基建完成度检查"类的条件门槛。例如在一个工业发展任务中,要求玩家先扩展补给网络才能触发下一阶段:
available = {
num_of_supply_nodes > 5
}
[has_built](/wiki/trigger/has_built):常与 num_of_supply_nodes 配合,同时检查具体建筑数量和节点数量,综合衡量一国的后勤基础设施完备程度。[controls_state](/wiki/trigger/controls_state):补给节点分布在各州,配合判断是否控制特定州,可验证"是否在某地区建立了节点"这一逻辑。[add_political_power](/wiki/effect/add_political_power) :作为满足条件后的奖励 effect,当国家达到目标节点数量时给予政治点奖励,用于激励玩家投资后勤建设。[building_count_trigger](/wiki/trigger/building_count_trigger):两者都是检查基础设施水平的 trigger,常写在同一个 AND 块内,形成"节点数量 + 建筑等级"的双重门槛。num_of_supply_nodes 只能在 COUNTRY scope 下使用,新手有时在 STATE scope(例如 any_owned_state 内部)直接调用,导致脚本报错或行为异常——需确保退回国家 scope 再进行判断。allowed)可能导致条件逻辑不符合预期,应优先放在 available 或 trigger 块中以便持续求值。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
num_of_supply_nodes is commonly used to check whether a nation has established sufficient railway hubs/supply nodes, thereby unlocking specific decisions or national focus rewards. It is well-suited for "infrastructure completion check" type conditional thresholds. For example, in an industrial development task that requires the player to first expand the supply network before triggering the next phase:
available = {
num_of_supply_nodes > 5
}
[has_built](/wiki/trigger/has_built): Often paired with num_of_supply_nodes to simultaneously check specific building counts and node quantities, providing a comprehensive assessment of a nation's logistical infrastructure completeness.[controls_state](/wiki/trigger/controls_state): Supply nodes are distributed across states; combined with checks on whether specific states are controlled, you can verify the logic "whether nodes have been established in a particular region."[add_political_power](/wiki/effect/add_political_power): Serves as a reward effect upon condition fulfillment; when a nation reaches the target node count, grant political power rewards to incentivize players to invest in logistics development.[building_count_trigger](/wiki/trigger/building_count_trigger): Both are triggers for checking infrastructure levels, commonly written within the same AND block, forming a dual threshold of "node count + building level."num_of_supply_nodes can only be used within COUNTRY scope. Beginners sometimes call it directly within STATE scope (e.g., inside any_owned_state), resulting in script errors or unexpected behavior—ensure you return to country scope before performing the check.allowed) may cause the conditional logic to not behave as expected. Prioritize placing it in available or trigger blocks for continuous evaluation.