trigger · has_navy_ledger
Definition
- Supported scope:
CHARACTER - Supported target:
none
Description
has_navy_ledger = yes/no - Checks if the current character has a navy ledger
has_navy_ledgerCHARACTERnonehas_navy_ledger = yes/no - Checks if the current character has a navy ledger
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
has_navy_ledger 常用于 advisor 或 commander 相关的 mod 场景,例如判断某角色是否持有海军账册以决定是否允许其担任特定职位,或限制某些 trait 的解锁条件。在设计海军专属角色路径时,可以用此 trigger 作为 available 或 limit 的前置门槛,避免陆军将领误触海军专属逻辑。
# 仅当角色拥有海军账册时,才允许选择此顾问角色
available = {
has_navy_ledger = yes
is_navy_leader = yes
}
[is_navy_leader](/wiki/trigger/is_navy_leader):两者经常组合使用,is_navy_leader 确认角色的指挥类型,has_navy_ledger 进一步确认其账册归属,双重验证避免逻辑漏洞。[has_army_ledger](/wiki/trigger/has_army_ledger)、[has_air_ledger](/wiki/trigger/has_air_ledger):通常以互斥形式出现在同一 trigger 块中,用于区分三军账册归属,确保角色只属于某一军种分支。[has_advisor_role](/wiki/trigger/has_advisor_role):在判断角色是否可以担任海军系顾问职位时,与 has_navy_ledger 共同作为前置条件,组合使用可精确限定角色的功能范围。[add_naval_commander_role](/wiki/effect/add_naval_commander_role):在 effect 块给角色赋予海军指挥官职位后,后续用 has_navy_ledger 做条件校验,确认赋值已生效再执行下一步逻辑。CHARACTER scope 下使用,新手有时在国家 scope 或省份 scope 中直接调用,导致脚本报错或静默失效,使用前务必确认当前 scope 已切换到角色。has_navy_ledger = no 或将其包裹在 NOT = { } 中,导致筛选逻辑与预期相反。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
has_navy_ledger is commonly used in advisor or commander-related mod scenarios, such as determining whether a character holds a naval ledger to decide if they can assume a specific position, or restricting the unlock conditions for certain traits. When designing navy-exclusive character progression paths, you can use this trigger as a prerequisite threshold for available or limit to prevent army leaders from accidentally triggering navy-exclusive logic.
# Only allow selecting this advisor character when the character possesses a naval ledger
available = {
has_navy_ledger = yes
is_navy_leader = yes
}
[is_navy_leader](/wiki/trigger/is_navy_leader): These two are often used in combination. is_navy_leader confirms the character's command type, while has_navy_ledger further confirms their ledger affiliation, providing dual verification to avoid logical loopholes.[has_army_ledger](/wiki/trigger/has_army_ledger), [has_air_ledger](/wiki/trigger/has_air_ledger): Typically appear in mutually exclusive form within the same trigger block, used to distinguish which of the three military branches the character's ledger belongs to, ensuring a character belongs to only one military branch.[has_advisor_role](/wiki/trigger/has_advisor_role): When determining whether a character can assume a navy-affiliated advisor position, it serves alongside has_navy_ledger as a prerequisite condition. Combined usage precisely restricts the character's functional scope.[add_naval_commander_role](/wiki/effect/add_naval_commander_role): After granting a character a naval commander position in the effect block, subsequently use has_navy_ledger as a condition to verify that the assignment took effect before executing the next step of logic.CHARACTER scope. Beginners sometimes call it directly in country or province scope, causing script errors or silent failures. Always verify that the current scope has been switched to a character before use.has_navy_ledger = no or wrap it in NOT = { } when trying to "exclude characters holding a naval ledger," resulting in filtering logic that contradicts expectations.