trigger · has_autonomy_state
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
check if country currently has an autonomy state, example:
has_autonomy_state = puppet
has_autonomy_stateCOUNTRYnonecheck if country currently has an autonomy state, example:
has_autonomy_state = puppet
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
has_autonomy_state 常用于判断某国当前是否处于特定自治等级,例如在傀儡国的国策或决议中检测自身是否为"puppet"或"dominion",从而解锁争取独立或进一步压制的选项。也可用于宗主国一侧,在 AI 策略或事件中判断附庸国的自治状态再决定是否给予更多自主权。
# 附庸国决议:只有当自身为 puppet 时才可用
available = {
has_autonomy_state = puppet
}
[compare_autonomy_state](/wiki/trigger/compare_autonomy_state):与 has_autonomy_state 互补,前者可对两个自治等级进行大小比较,二者常联用以覆盖"等于某等级"与"高于/低于某等级"两种场景。[compare_autonomy_progress_ratio](/wiki/trigger/compare_autonomy_progress_ratio):用于进一步判断当前自治进度比例,配合 has_autonomy_state 可精确描述"处于 puppet 状态且自治进度已超过一半"之类的复合条件。[add_autonomy_score](/wiki/effect/add_autonomy_score):在确认自治等级后,以此 effect 对自治分数进行奖惩,是"先判断后修改"的标准写法。[end_puppet](/wiki/effect/end_puppet):在宗主国事件或国策 effect 块中,先用 has_autonomy_state 确认目标确为附庸,再调用此 effect 解除傀儡关系,避免对非附庸国误触发。puppet、dominion、integrated_puppet 等)必须与游戏内 autonomy_states 中定义的 id 完全一致,拼写或大小写有任何偏差都会导致条件永远不成立,且游戏通常不报错,难以排查。limit 块内直接写,导致脚本报错或被解析器静默忽略;若需在 state 相关循环中使用,必须先用 OWNER 或 controller 切换回国家 scope。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
has_autonomy_state is commonly used to check whether a country is currently in a specific autonomy tier. For example, in a puppet state's national focus or decision, you can detect whether it is a "puppet" or "dominion" to unlock options for seeking independence or further suppression. It can also be used on the suzerain side to check a subject's autonomy status in AI strategies or events before deciding whether to grant greater autonomy.
# Subject state decision: only available if the country is a puppet
available = {
has_autonomy_state = puppet
}
[compare_autonomy_state](/wiki/trigger/compare_autonomy_state): Complements has_autonomy_state. The former can compare two autonomy tiers, and both are often used together to cover both "equal to a specific tier" and "higher/lower than a tier" scenarios.[compare_autonomy_progress_ratio](/wiki/trigger/compare_autonomy_progress_ratio): Used to further check the current autonomy progress ratio. Combined with has_autonomy_state, it can precisely describe compound conditions like "in puppet state with autonomy progress exceeding fifty percent".[add_autonomy_score](/wiki/effect/add_autonomy_score): After confirming the autonomy tier, use this effect to reward or penalize the autonomy score. This is the standard "check first, then modify" approach.[end_puppet](/wiki/effect/end_puppet): In a suzerain's event or national focus effect block, first confirm the target is indeed a subject using has_autonomy_state, then call this effect to remove the puppet relationship, avoiding accidental triggers on non-subject nations.puppet, dominion, integrated_puppet, etc.) must exactly match the id defined in the game's autonomy_states, and any spelling or capitalization deviation will cause the condition to never trigger. The game typically does not report such errors, making them difficult to debug.limit block, causing script errors or silent parsing failures. If you need to use it within state-related loops, you must first switch back to country scope using OWNER or controller.