Wiki

trigger · command_power

Definition

  • Supported scope:COUNTRY
  • Supported target:none

Description

Checks if available command power is more or less that specified value 
 command_power > 1.5

实战 · 配合 · 坑

实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。

实战用法

command_power 常用于限制某些高代价决议或国策奖励的触发条件,例如只有当指挥力充足时才允许玩家激活特定军事决议,或在 AI 逻辑中判断是否应当发动大规模战略行动。下面是一个典型的决议 available 条件示例:

available = {
    command_power > 50
    has_war = yes
}

配合关系

  • [command_power_daily](/wiki/trigger/command_power_daily):检查每日指挥力回复速率,常与 command_power 一同用于评估国家"指挥力健康度",避免仅凭当前存量做判断。
  • [add_command_power](/wiki/effect/add_command_power):当 command_power 低于阈值时触发补充效果,常见于周期性事件或决议的 effect 块中做兜底补偿。
  • [has_country_flag](/wiki/trigger/has_country_flag):配合国家旗帜标记,防止指挥力条件被反复触发,常一起出现在 limit 块里保护事件唯一性。
  • [any_army_leader](/wiki/trigger/any_army_leader):指挥力消耗与将领技能密切相关,联合使用可以在检查指挥力的同时验证将领状态是否满足额外条件。

常见坑

  1. 数值单位混淆command_power 的值是实际数值(0–100),新手容易误以为填入百分比小数(如 > 0.5 表示 50%),实际上应直接填写游戏内显示的点数数值,否则条件几乎永远为真。
  2. 在非 COUNTRY scope 下使用:该 trigger 仅在国家 scope 下有效,若误放入 any_owned_state 等 state scope 的内层块中,游戏不会报错但条件判断结果不可预期,需确保外层 scope 始终是国家。

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

command_power is commonly used to restrict the activation conditions of high-cost decisions or national focus rewards. For example, you can allow players to trigger specific military decisions only when command power is sufficient, or evaluate in AI logic whether a large-scale strategic operation should be launched. Below is a typical example of an available condition in a decision:

available = {
    command_power > 50
    has_war = yes
}

Synergy

  • [command_power_daily](/wiki/trigger/command_power_daily): Checks the daily command power recovery rate. Commonly used together with command_power to assess a nation's "command power health," avoiding judgments based solely on current reserves.
  • [add_command_power](/wiki/effect/add_command_power): Triggers a replenishment effect when command_power falls below a threshold, frequently seen in effect blocks of periodic events or decisions as a fallback compensation.
  • [has_country_flag](/wiki/trigger/has_country_flag): Works in conjunction with country flag markers to prevent command power conditions from being triggered repeatedly. Often appears together in limit blocks to protect event uniqueness.
  • [any_army_leader](/wiki/trigger/any_army_leader): Command power expenditure is closely related to general skills. Using them together allows you to check command power while simultaneously verifying that general status meets additional conditions.

Common Pitfalls

  1. Value unit confusion: The value of command_power is an actual numeric value (0–100). Beginners often mistakenly enter percentage decimals (such as > 0.5 for 50%), when in fact you should directly input the point value displayed in-game. Otherwise, the condition will almost always evaluate to true.
  2. Usage outside COUNTRY scope: This trigger only works under country scope. If mistakenly placed in inner blocks of state scope such as any_owned_state, the game will not error but the condition evaluation becomes unpredictable. Always ensure the outer scope is a country scope.