trigger · amount_manpower_in_deployment_queue
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Checks for amount manpower currently in deploymentview. amount_manpower_in_training > 10
amount_manpower_in_deployment_queueCOUNTRYnoneChecks for amount manpower currently in deploymentview. amount_manpower_in_training > 10
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
常用于检测某个国家的部署队列中是否积压了过多兵员,从而触发相关警告事件或解锁补充兵力的决议。例如在兵役制度 mod 中,当部署队列人力超过阈值时自动给予政治力惩罚或触发提示事件:
# 在某个决议的 available 块中,要求部署队列人力未超载才可激活
available = {
amount_manpower_in_deployment_queue < 50000
}
# 在 event trigger 中检测人力积压
trigger = {
amount_manpower_in_deployment_queue > 100000
}
[has_army_manpower](/wiki/trigger/has_army_manpower):两者结合可同时判断国家总人力储备与当前队列积压量,形成"有没有兵、训不训得过来"的双重条件。[conscription_ratio](/wiki/trigger/conscription_ratio):部署队列积压往往与征兵率直接相关,联用可判断是否因过高征兵率导致队列堵塞。[add_manpower](/wiki/effect/add_manpower):当条件触发(队列过满或过空)时,通过此 effect 直接增减人力来做动态平衡。[add_political_power](/wiki/effect/add_political_power):在队列人力超载时扣除政治力,模拟后勤压力带来的行政负担,是常见的惩罚机制搭配。mean_time_to_happen 较短的事件中使用,或搭配 limit 再次校验。has_army_manpower 混淆:has_army_manpower 检测的是国家人力池中可用的总人力,而本 trigger 检测的是已进入部署队列但尚未完成训练的人力,两者含义不同,不能互相替代。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
Commonly used to detect whether a nation's deployment queue has accumulated excessive manpower, triggering related warning events or unlocking resolutions for troop reinforcement. For example, in a conscription system mod, when deployment queue manpower exceeds a threshold, automatically apply political power penalties or trigger notification events:
# In an available block of a decision, require deployment queue manpower not to exceed capacity before activation
available = {
amount_manpower_in_deployment_queue < 50000
}
# In event trigger to detect manpower backlog
trigger = {
amount_manpower_in_deployment_queue > 100000
}
[has_army_manpower](/wiki/trigger/has_army_manpower): Combined with this trigger, you can simultaneously check both the nation's total manpower reserves and current queue backlog, creating a dual condition of "do we have troops, and can we train them fast enough."[conscription_ratio](/wiki/trigger/conscription_ratio): Deployment queue backlogs are often directly correlated with conscription rates. Using them together helps determine whether excessive conscription rates are causing queue congestion.[add_manpower](/wiki/effect/add_manpower): When conditions trigger (queue too full or too empty), use this effect to directly add or remove manpower for dynamic balancing.[add_political_power](/wiki/effect/add_political_power): Deduct political power when queue manpower is overloaded, simulating administrative burden from logistical pressure—a common pairing for penalty mechanics.mean_time_to_happen, or pair it with limit for additional verification.has_army_manpower: has_army_manpower checks the total available manpower in the nation's manpower pool, while this trigger checks manpower already in the deployment queue but not yet finished training. These have different meanings and cannot be used interchangeably.