Hands-On Usage
all_military_industrial_organization is commonly used in scenarios where a condition must be met by all military industrial organizations of a country simultaneously — for example, checking whether every MIO has unlocked a specific trait, reached a certain size, or is in a visible/available state, in order to gate a decision or focus branch.
# Only allow a decision to fire when all of Germany's MIOs have completed the "mass production" trait
GER = {
all_military_industrial_organization = {
has_mio_trait = mass_production_focus
}
}
Synergy
- any_of_scopes — Complements
all_military_industrial_organization; the former requires "at least one" match while the latter requires "all" to match. The two are often used side by side within the same trigger block to build compound conditions.
- has_mio_trait — Used inside the sub-block of
all_military_industrial_organization to check whether each MIO possesses a specified trait; this is the most typical inner condition.
- has_mio_size — Also used inside the sub-block to verify that every MIO has reached a certain size tier; frequently paired with focus unlock conditions.
- is_mio_available — Checks inside the sub-block whether all MIOs are in an available state; commonly used as a prerequisite to restrict certain global AI or player actions.
Common Pitfalls
-
Forgetting include_invisible, causing hidden MIOs to be excluded: By default include_invisible = no, meaning invisible MIOs are not evaluated. If your mod contains MIOs whose visibility is controlled by conditions, the "all satisfied" conclusion may be drawn from an incomplete set. You must explicitly write include_invisible = yes to cover every organization.
-
Using it outside a COUNTRY scope: all_military_industrial_organization can only be used under a country scope. Calling it inside a state scope or unit leader scope will cause a script error or silent failure. Always confirm that the enclosing scope is a country.