effect · set_resistance
Definition
- Supported scope:
STATE - Supported target:
any
Description
set resistance of a state. Example: set_resistance = 30
set_resistanceSTATEanyset resistance of a state. Example: set_resistance = 30
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
set_resistance 常用于事件或决议中将某占领州的抵抗值强制设定到特定水平,例如玩家推行怀柔政策后立即将抵抗值压低,或触发叛乱事件后将其拉高以模拟民心激变。与动态修正、占领法配合时尤为有用——在切换占领法的同时一次性将抵抗值重置到目标数值,避免过渡期数值异常。
# 在一个占领政策事件的 option 中,强制将该州抵抗值设为 30
123 = { # 目标 STATE scope
set_resistance = 30
}
[set_occupation_law](/wiki/effect/set_occupation_law):切换占领法时往往需要同步重置抵抗值,两者组合可确保新占领法的效果从一个干净的基准值开始生效。[add_compliance](/wiki/effect/add_compliance):顺从度与抵抗值互为反向指标,先用 set_resistance 锁定抵抗水平,再用 add_compliance 调整顺从度,可精确构造初始占领状态。[resistance](/wiki/trigger/resistance):用作条件检查,只有当前抵抗值超过/低于阈值时才触发 set_resistance,避免在不必要的情况下反复覆盖数值。[set_compliance](/wiki/effect/set_compliance):与 set_resistance 同为"强制设值"指令,在需要同时初始化顺从度与抵抗值的场景(如 mod 初始化或重大剧情节点)中成对出现。if 块内直接写 set_resistance = 30,导致游戏静默报错或无效执行——必须先用 123 = { … } 或 every_controlled_state / any_state 等方式切换到对应的州 scope 后再调用。add_resistance 混淆语义:set_resistance 是直接赋值,不论当前数值如何都会覆盖;add_resistance 是相对增减。在希望"压低但不低于某值"的逻辑里若错用 set_resistance,会无条件覆盖,产生意料之外的数值跳变。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
set_resistance is commonly used in events or decisions to force the resistance level of an occupied state to a specific value. For example, you might immediately lower the resistance after implementing a conciliatory policy, or raise it after triggering a revolt event to simulate a shift in public sentiment. It's particularly useful when combined with dynamic modifiers and occupation laws—resetting the resistance to a target value when switching occupation laws allows the new policy to take effect from a clean baseline, avoiding anomalous values during transitions.
# In an option of an occupation policy event, force the state's resistance to 30
123 = { # Target STATE scope
set_resistance = 30
}
[set_occupation_law](/wiki/effect/set_occupation_law): When switching occupation laws, you often need to synchronize and reset the resistance value. Combining these two ensures the new occupation law takes effect from a clean baseline.[add_compliance](/wiki/effect/add_compliance): Compliance and resistance are inverse indicators of each other. Using set_resistance to lock the resistance level first, then add_compliance to adjust compliance, allows you to precisely construct the initial occupation state.[resistance](/wiki/trigger/resistance): Used as a conditional check, set_resistance only triggers when the current resistance exceeds or falls below a threshold, preventing unnecessary repeated overwriting of values.[set_compliance](/wiki/effect/set_compliance): Like set_resistance, this is a "direct assignment" command. Both appear in pairs when you need to initialize compliance and resistance simultaneously (such as in mod initialization or major story events).set_resistance = 30 directly inside an if block within COUNTRY scope, resulting in silent errors or ineffective execution. You must first switch to the corresponding state scope using 123 = { … } or every_controlled_state / any_state before calling the command.add_resistance semantics: set_resistance is a direct assignment that overwrites the current value unconditionally, while add_resistance is relative increment/decrement. In logic where you want to "lower but not below a certain value," using set_resistance by mistake will unconditionally overwrite the value, causing unexpected jumps.