effect · set_global_flag
Definition
- Supported scope:
any - Supported target:
none
Description
set global flag
set_global_flaganynoneset global flag
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
set_global_flag 常用于跨国家、跨事件追踪全局剧情状态,例如标记某个历史事件已触发、某个世界级任务已完成。由于它作用于全局命名空间,任何国家 scope 都可以读取,非常适合用在多国联动剧本或成就解锁逻辑中。
# 某国完成核弹研发时,设置全局旗帜供其他国家事件检测
country_event = {
id = my_mod.1
option = {
name = my_mod.1.a
set_global_flag = first_nuclear_power_emerged
}
}
[has_global_flag](/wiki/trigger/has_global_flag):设置全局旗帜后,通常配合此触发器在其他事件或 focus 的 trigger 块中检测该旗帜是否已存在,形成"写-读"闭环。[clr_global_flag](/wiki/effect/clr_global_flag):当剧情阶段结束或需要重置状态时,用它清除之前设置的旗帜,避免旗帜永久残留影响后续逻辑。[modify_global_flag](/wiki/effect/modify_global_flag):若需要给旗帜附加数值(如计数器),可用此命令在已有旗帜基础上做修改,与 set_global_flag 配合实现有状态的全局计数。[hidden_effect](/wiki/effect/hidden_effect):将 set_global_flag 包裹在隐藏效果块内,避免玩家在事件选项中看到不必要的内部状态变更提示。set_global_flag 和 has_global_flag / clr_global_flag 使用的旗帜名必须完全一致(区分大小写),一旦某处手误改了大小写或下划线,触发器将永远检测不到该旗帜,且游戏不会报错,极难排查。set_country_flag 而非 set_global_flag,否则多周目或多国并存场景下会产生状态污染。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
set_global_flag is commonly used to track global narrative states across countries and events, such as marking a historical event as triggered or a world-level mission as completed. Since it operates in the global namespace, any country scope can read it, making it ideal for multi-nation collaborative scripts or achievement unlock logic.
# When a country completes nuclear weapon research, set a global flag for other country events to detect
country_event = {
id = my_mod.1
option = {
name = my_mod.1.a
set_global_flag = first_nuclear_power_emerged
}
}
[has_global_flag](/wiki/trigger/has_global_flag): After setting a global flag, this trigger is typically paired in trigger blocks of other events or focuses to check whether the flag exists, forming a "write-read" closed loop.[clr_global_flag](/wiki/effect/clr_global_flag): When a narrative phase concludes or state needs to be reset, use this command to clear previously set flags and prevent them from permanently lingering and affecting subsequent logic.[modify_global_flag](/wiki/effect/modify_global_flag): If you need to attach numerical values to a flag (such as a counter), use this command to modify an existing flag, combined with set_global_flag to implement stateful global counting.[hidden_effect](/wiki/effect/hidden_effect): Wrap set_global_flag inside a hidden effect block to prevent players from seeing unnecessary internal state change notifications in event options.set_global_flag and has_global_flag / clr_global_flag must match exactly (case-sensitive). If a typo changes the capitalization or underscores anywhere, the trigger will never detect that flag, and the game won't report an error, making it extremely difficult to debug.set_country_flag instead of set_global_flag. Otherwise, multi-playthrough or multi-nation coexistence scenarios will cause state pollution.