effect · retire_country_leader
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
retires a country leader and removes him as leader of his party, making the next in line the new party and country leader
retire_country_leaderCOUNTRYnoneretires a country leader and removes him as leader of his party, making the next in line the new party and country leader
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
retire_country_leader 常用于剧情事件中触发领导人更迭,例如某国领袖因政变、暗杀或任期届满而下野,让党内下一顺位人选自动接任。它也常用于 focus 完成时强制替换现任领导人,以实现政治路线的切换。
country_event = {
id = my_mod.10
title = my_mod.10.t
desc = my_mod.10.d
option = {
name = my_mod.10.a
# 退休现任领袖,党内下一顺位者接任
retire_country_leader = yes
add_political_power = -50
}
}
[create_country_leader](/wiki/effect/create_country_leader) — 先用此命令创建一位新领袖放入顺位,再执行 retire_country_leader,可精确控制谁来接替,实现"指定换人"效果。[add_popularity](/wiki/effect/add_popularity) — 领袖退位后往往伴随意识形态支持率波动,配合调整可使政治局面更合理。[add_ideas](/wiki/effect/add_ideas) — 新领袖上任后附加特定国策/顾问思潮,体现新政权的政策风格。[has_country_leader](/wiki/trigger/has_country_leader) — 在触发条件中检测当前领袖是否存在,确保执行退休前领袖确实在任,避免无效调用。create_country_leader 准备好继任人选,或确认原版已有顺位角色。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
retire_country_leader is commonly used in scripted events to trigger leadership succession—such as when a nation's leader steps down due to a coup, assassination, or term expiration, allowing the next candidate in line to automatically assume office. It is also frequently used upon focus completion to forcibly replace the incumbent leader, thereby switching the political direction.
country_event = {
id = my_mod.10
title = my_mod.10.t
desc = my_mod.10.d
option = {
name = my_mod.10.a
# Retire the current leader; the next in line assumes office
retire_country_leader = yes
add_political_power = -50
}
}
[create_country_leader](/wiki/effect/create_country_leader) — Use this command to create a new leader and insert them into the succession line, then execute retire_country_leader to precisely control who takes over, achieving a "designated replacement" effect.[add_popularity](/wiki/effect/add_popularity) — Leadership transitions often accompany ideology support fluctuations; coordinating these adjustments makes the political landscape more credible.[add_ideas](/wiki/effect/add_ideas) — Attach specific national spirits or advisor ideologies when the new leader takes office, reflecting the new regime's policy orientation.[has_country_leader](/wiki/trigger/has_country_leader) — Check in trigger conditions whether the current leader exists, ensuring the leader targeted for retirement is actually in office and preventing ineffective calls.create_country_leader, or confirm that the vanilla game already has candidates lined up.