effect · remove_state_claim
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
remove claim on state
remove_state_claimCOUNTRYnoneremove claim on state
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
remove_state_claim 常用于外交事件或和平谈判后,让某国放弃对特定州的领土主张,例如签署边界协议、完成国策后撤回扩张野心。也适合在内战结束或傀儡关系解除时清理残留的领土声索,保持地图政治状态的整洁。
# 某国在和平条约事件中放弃对某州的主张
country_event = {
id = my_mod.10
option = {
name = my_mod.10.a
# 当前 scope 为签署协议的国家
remove_state_claim = 42 # 移除对 42 号州的声索
}
}
[add_state_claim](/wiki/effect/add_state_claim) — 成对使用,先用 add_state_claim 在剧本触发时赋予声索,再在特定条件满足后用 remove_state_claim 撤销,形成完整的领土主张生命周期管理。[add_state_core](/wiki/effect/add_state_core) — 某些场景下声索会升级为核心;先确认是否需要同步移除核心,避免移除声索后核心仍残留,造成逻辑矛盾。[any_claim](/wiki/trigger/any_claim) — 在执行移除前用此触发器检查该国是否真的持有该声索,防止对不存在的声索执行操作导致脚本报错或日志警告。[diplomatic_relation](/wiki/effect/diplomatic_relation) — 领土声索往往与双边关系挂钩,移除声索的同时搭配 diplomatic_relation 改善两国关系,使外交事件更加完整自洽。remove_state_claim 的参数是州(state)编号,而非省份(province)编号,两者在游戏内数值完全不同,填错后效果静默失败且不会报明显错误,需在 map/definition.csv 与 history/states/ 中仔细核对目标 ID。[any_claim](/wiki/trigger/any_claim) 或相应条件做保护性判断。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
remove_state_claim is commonly used in diplomatic events or after peace negotiations to have a nation renounce its territorial claim on a specific state—for example, signing boundary agreements or withdrawing expansionist ambitions after completing a focus. It is also useful for cleaning up residual territorial claims when a civil war ends or puppet relationships are dissolved, keeping the map's political state tidy.
# A nation renounces its claim on a state in a peace treaty event
country_event = {
id = my_mod.10
option = {
name = my_mod.10.a
# Current scope is the nation signing the agreement
remove_state_claim = 42 # Remove claim on state 42
}
}
[add_state_claim](/wiki/effect/add_state_claim) — Use together as a pair: first apply add_state_claim to grant a claim when the script triggers, then later use remove_state_claim when specific conditions are met, forming a complete lifecycle for territorial claim management.[add_state_core](/wiki/effect/add_state_core) — In some scenarios, a claim escalates to a core; verify beforehand whether you need to remove the core simultaneously, to avoid leaving the core behind after removing the claim, which creates a logical contradiction.[any_claim](/wiki/trigger/any_claim) — Before executing removal, use this trigger to verify that the nation actually holds the claim on that state, preventing silent failures or log warnings from attempting to remove a non-existent claim.[diplomatic_relation](/wiki/effect/diplomatic_relation) — Territorial claims often tie into bilateral relations; pair remove_state_claim with diplomatic_relation to improve relations between both nations, making diplomatic events more coherent and complete.remove_state_claim is the state number, not the province number; these have completely different values in-game, and using the wrong one causes silent failure with no obvious error message. Double-check the target ID carefully in map/definition.csv and history/states/.[any_claim](/wiki/trigger/any_claim) or appropriate conditions before execution.