effect · remove_resistance_target
Definition
- Supported scope:
STATE - Supported target:
any
Description
removes a previously added resistance target using its id. No tooltips are generated.:
remove_resistance_target = 42
remove_resistance_targetSTATEanyremoves a previously added resistance target using its id. No tooltips are generated.:
remove_resistance_target = 42
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
remove_resistance_target 用于在任务或决策完成后清理之前通过 add_resistance_target 动态添加的抵抗目标标记,防止游戏内存中残留无效的抵抗目标条目。典型场景是占领事件链中,当某个特殊事件触发的强化抵抗阶段结束时,通过 id 精准移除对应目标。
# 某个决策完成后,移除之前添加的特殊抵抗目标
123 = { # 以 STATE scope 执行
remove_resistance_target = 42
}
[add_resistance_target](/wiki/effect/add_resistance_target):成对使用,先用 add_resistance_target 注册目标并获得 id,事件结束后再用 remove_resistance_target 按同一 id 清除,形成完整生命周期管理。[resistance_target](/wiki/trigger/resistance_target):在执行移除前用该触发器检查目标 id 是否仍然存在,避免对已不存在的目标执行移除操作导致脚本异常。[cancel_resistance](/wiki/effect/cancel_resistance):常在同一执行块中配合使用,彻底终结某地区的抵抗状态时,既取消持续的抵抗逻辑,又清理掉对应的抵抗目标标记。[has_active_resistance](/wiki/trigger/has_active_resistance):作为前置条件判断,确认该 STATE 当前确实处于活跃抵抗状态,再决定是否执行移除操作,逻辑更严谨。add_resistance_target 返回的实际 id 完全对应,新手容易硬编码一个猜测的数字(如 42)而非记录真实分配的 id,导致移除失效且不会有任何报错提示,抵抗目标将永久残留。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
remove_resistance_target is used to clean up resistance target markers previously added via add_resistance_target after a mission or decision completes, preventing stale resistance target entries from accumulating in game memory. A typical scenario is in occupation event chains, where when a special event-triggered enhanced resistance phase ends, the corresponding target is precisely removed by id.
# After a decision completes, remove the previously added special resistance target
123 = { # Execute in STATE scope
remove_resistance_target = 42
}
[add_resistance_target](/wiki/effect/add_resistance_target): Use as a paired operation. First register the target with add_resistance_target to obtain an id, then remove it by the same id with remove_resistance_target when the event concludes, forming a complete lifecycle management.[resistance_target](/wiki/trigger/resistance_target): Before executing removal, use this trigger to verify whether the target id still exists, avoiding script exceptions from attempting to remove non-existent targets.[cancel_resistance](/wiki/effect/cancel_resistance): Commonly used in combination within the same execution block. When completely ending a region's resistance state, both terminate the ongoing resistance logic and clean up the corresponding resistance target marker.[has_active_resistance](/wiki/trigger/has_active_resistance): Serves as a prerequisite condition to confirm the STATE is currently in active resistance state before deciding whether to execute the removal operation, making the logic more robust.add_resistance_target. Beginners often hardcode a guessed number (such as 42) instead of recording the real assigned id, resulting in removal failure with no error messages, leaving the resistance target permanently orphaned.