effect · remove_ideas_with_trait
Definition
- Supported scope:
COUNTRY - Supported target:
THIS,ROOT,PREV,FROM,OWNER,CONTROLLER,OCCUPIED,CAPITAL
Description
Remove all ideas with specified trait from country
remove_ideas_with_traitCOUNTRYTHIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITALRemove all ideas with specified trait from country
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
remove_ideas_with_trait 常用于事件或决议中批量清理某一类顾问/国策思潮,例如当一个政权倒台时自动移除所有带有特定意识形态标记的思潮,避免手动逐一列出 remove_ideas。在动态政治变革 mod 中也常用于"清洗"带有某阵营 trait 的所有在位顾问,一行代码完成多个思潮的同步移除。
# 某国发生革命,清除所有带 fascist_ideology trait 的思潮
country_event = {
id = my_mod.42
...
option = {
name = my_mod.42.a
remove_ideas_with_trait = fascist_ideology
}
}
[add_ideas](/wiki/effect/add_ideas) — 先用本命令批量清除旧思潮,再用 add_ideas 添加新思潮,实现思潮集体替换,常见于政体转型事件。[add_popularity](/wiki/effect/add_popularity) — 清除某意识形态相关思潮后,往往需要同步调整该意识形态的民众支持度,保持数值逻辑自洽。[has_allowed_idea_with_traits](/wiki/trigger/has_allowed_idea_with_traits) — 作为前置触发器检测是否存在带特定 trait 的思潮,确认有目标后再执行移除,避免无意义调用。[remove_ideas_with_trait](/wiki/effect/remove_ideas_with_trait) 与 [has_available_idea_with_traits](/wiki/trigger/has_available_idea_with_traits) 联用 — 在 limit 块中先判断思潮是否可用,保证移除操作有对象可操作,防止报错或静默失败。traits = { ... } 字段的精确名称,若 trait 名拼写错误或根本未在 ideas 文件中声明,命令会静默执行但不产生任何效果,极难排查。character 系统定义的顾问角色;若目标是同时解除顾问职位,还需配合 deactivate_advisor 单独处理,否则顾问仍在位但思潮加成已消失,造成数据不一致。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
remove_ideas_with_trait is commonly used in events or decisions to batch-remove a category of advisors/national spirits, such as automatically removing all spirits with specific ideology markers when a regime falls, avoiding manual enumeration with remove_ideas. In dynamic political overhaul mods, it's also frequently used to "purge" all active advisors with a particular bloc trait, accomplishing synchronized removal of multiple spirits with a single line of code.
# A country undergoes revolution, clearing all spirits with fascist_ideology trait
country_event = {
id = my_mod.42
...
option = {
name = my_mod.42.a
remove_ideas_with_trait = fascist_ideology
}
}
[add_ideas](/wiki/effect/add_ideas) — Use this command to batch-remove old spirits first, then use add_ideas to add new ones, achieving collective spirit replacement, commonly seen in government transition events.[add_popularity](/wiki/effect/add_popularity) — After removing ideology-related spirits, you typically need to adjust the popularity of that ideology in parallel to maintain logical consistency in values.[has_allowed_idea_with_traits](/wiki/trigger/has_allowed_idea_with_traits) — Serves as a precondition trigger to detect whether spirits with specific traits exist, confirming the target before executing removal to avoid meaningless calls.[remove_ideas_with_trait](/wiki/effect/remove_ideas_with_trait) used in conjunction with [has_available_idea_with_traits](/wiki/trigger/has_available_idea_with_traits) — Check whether the spirit is available within a limit block first, ensuring the removal operation has a valid target to act upon, preventing errors or silent failures.traits = { ... } field of spirit definitions. If the trait name is misspelled or never declared in the ideas file, the command executes silently without any effect, making it extremely difficult to debug.character system; if the goal is to also remove the advisor position, you must additionally use deactivate_advisor separately, otherwise the advisor remains in position but the spirit bonuses disappear, causing data inconsistency.