effect · load_oob
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Immediately loads an Order of Battle (OOB) file.
Example:
load_oob = "ENG_1936"
load_oobCOUNTRYnoneImmediately loads an Order of Battle (OOB) file.
Example:
load_oob = "ENG_1936"
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
load_oob 常用于历史情景 mod 中,在特定触发条件下(如玩家完成某个国策或到达某一历史节点)为国家重新加载一套预设部队编制,也可用于内战事件中给叛军阵营即时刷入军队。注意 OOB 文件需位于 history/units/ 目录下且文件名与参数严格一致。
# 某国策完成后立即加载 1939 年的战时编制
complete_national_focus = SOV_war_preparations
hidden_effect = {
load_oob = "SOV_1939_mobilization"
}
[delete_units](/wiki/effect/delete_units):在加载新 OOB 之前先清除旧部队,避免重复部队与新编制叠加产生冗余单位。[add_manpower](/wiki/effect/add_manpower):OOB 文件生成部队会消耗人力,提前补充人力可确保部队完整生成而不出现残编。[country_event](/wiki/effect/country_event):常作为事件选项的效果之一,在玩家做出选择后立即加载对应的部队编制,搭配叙事性事件使用体验更流畅。[has_completed_focus](/wiki/trigger/has_completed_focus):作为触发 load_oob 的前置条件判断,确保只在完成特定国策后才执行部队加载,防止提前或重复触发。"ENG_1936" 而实际文件名为 "eng_1936.txt",游戏将静默失败且不报错,导致部队根本不出现。load_oob 不会替换现有部队,而是叠加生成,造成师级单位数量爆炸,严重影响 AI 行为和游戏性能。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
load_oob is commonly used in historical scenario mods to reload a preset army composition for a nation under specific trigger conditions (such as when the player completes a focus tree or reaches a historical milestone), and can also be used in civil war events to instantly spawn military units for rebel factions. Note that OOB files must be located in the history/units/ directory and the filename must match the parameter exactly.
# Load the 1939 wartime composition immediately after completing a focus
complete_national_focus = SOV_war_preparations
hidden_effect = {
load_oob = "SOV_1939_mobilization"
}
[delete_units](/wiki/effect/delete_units): Delete old units before loading a new OOB to avoid duplicate units and redundancy when the new composition overlaps with existing forces.[add_manpower](/wiki/effect/add_manpower): Spawning units from OOB files consumes manpower; replenishing manpower beforehand ensures units are generated completely without becoming understrength.[country_event](/wiki/effect/country_event): Commonly used as an effect in event options to load the corresponding unit composition immediately after the player makes a choice, creating a smoother narrative experience when paired with story events.[has_completed_focus](/wiki/trigger/has_completed_focus): Serves as a precondition trigger for load_oob to ensure unit loading only executes after completing a specific focus, preventing premature or duplicate triggers."ENG_1936" but the actual filename is "eng_1936.txt", the game will fail silently without reporting an error, causing units to never appear.load_oob directly on a nation that already has many units will not replace existing units but stack new ones on top, resulting in an explosion of division-level units that severely impacts AI behavior and game performance.