effect · kill_ideology_leader
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
removes a ideology leader as leader of his party, making the next in line the new party leader
kill_ideology_leaderCOUNTRYnoneremoves a ideology leader as leader of his party, making the next in line the new party leader
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
kill_ideology_leader 常用于剧本事件中"政党领袖下台/死亡"的桥段,例如某国在内战后清洗旧执政党领导人,或通过焦点强制更换意识形态代言人。该命令会让指定意识形态的政党领袖退出舞台,由候补人物自动接任,无需手动指定继任者。
# 某事件中,法西斯政党领袖被迫下台,由次位候补接任
country_event = {
id = example.1
option = {
name = example.1.a
kill_ideology_leader = {
ideology = fascism
}
}
}
[create_country_leader](/wiki/effect/create_country_leader):在移除旧领袖后,若候补人物不理想,可立即创建一个新的国家/政党领袖来精确控制继任者的特质与外貌。[add_popularity](/wiki/effect/add_popularity):清洗领袖后通常伴随该意识形态支持率的变动,配合此命令模拟政治洗牌带来的民心波动。[has_country_leader_ideology](/wiki/trigger/has_country_leader_ideology):在执行前先用此触发器校验当前执政意识形态,避免在错误的政治局面下触发命令导致逻辑混乱。[country_event](/wiki/effect/country_event):用于在领袖被移除后接续触发后续剧情事件,形成完整的叙事链条。characters 块中提前配置候补人选。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
kill_ideology_leader is commonly used in scripted events for storylines where "a party leader steps down or dies," such as a nation purging old ruling party leaders after a civil war, or forcibly replacing an ideology's figurehead through a focus. This command removes the specified ideology's party leader from play, with the backup candidate automatically assuming the position, requiring no manual successor designation.
# In a certain event, the fascist party leader is forced to step down and is replaced by the next-in-line candidate
country_event = {
id = example.1
option = {
name = example.1.a
kill_ideology_leader = {
ideology = fascism
}
}
}
[create_country_leader](/wiki/effect/create_country_leader): After removing the old leader, if the backup candidate is unsatisfactory, you can immediately create a new country/party leader to precisely control the successor's traits and appearance.[add_popularity](/wiki/effect/add_popularity): Removing a leader is typically accompanied by shifts in that ideology's support, which can be paired with this command to simulate political realignment and shifts in public sentiment.[has_country_leader_ideology](/wiki/trigger/has_country_leader_ideology): Verify the current ruling ideology with this trigger before execution to avoid triggering the command in the wrong political situation, which could cause logic conflicts.[country_event](/wiki/effect/country_event): Used to trigger subsequent narrative events after the leader is removed, forming a complete chain of storytelling.characters block.