effect · dismantle_faction
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
dismantle faction led by the current country
dismantle_factionCOUNTRYnonedismantle faction led by the current country
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
dismantle_faction 常用于剧本事件或国策结局中,模拟阵营领袖主动解散联盟的历史情境,例如某意识形态阵营在战争结束后宣告瓦解,或玩家国家通过特定决策退出并解散自己主导的联盟。注意只有作用域国家本身是阵营领袖时该命令才会生效,因此通常需要配合条件检查确保脚本逻辑正确。
# 国策完成后解散玩家领导的阵营
focus = {
id = dissolve_our_faction
...
completion_reward = {
dismantle_faction = yes
}
}
[has_country_flag](/wiki/trigger/has_country_flag):在执行解散前检查是否已触发特定剧情标记,避免重复执行或逻辑混乱。[create_faction](/wiki/effect/create_faction):解散旧阵营后立刻以新名称重建阵营,常用于阵营改组或意识形态转型剧本。[add_to_faction](/wiki/effect/add_to_faction):重建阵营后将核心盟友重新拉入,保持势力连续性。[country_event](/wiki/effect/country_event):解散阵营后向前成员国推送事件,通知其政治状态变化,增强叙事完整度。dismantle_faction 仅解散阵营本身,不会自动清除成员国之间的战争状态、保证关系或其他外交绑定,若剧本依赖这些状态须另行编写后续效果。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
dismantle_faction is commonly used in scripted events or national focus outcomes to simulate a faction leader voluntarily dissolving an alliance, representing historical scenarios such as an ideological faction collapsing after war's end, or a player nation withdrawing from and disbanding their own faction through specific decisions. Note that this command only takes effect when the scoped nation is the faction leader; therefore, it typically needs to be paired with condition checks to ensure script logic is correct.
# Disband the player-led faction upon focus completion
focus = {
id = dissolve_our_faction
...
completion_reward = {
dismantle_faction = yes
}
}
[has_country_flag](/wiki/trigger/has_country_flag): Check for specific narrative flags before executing the disband to avoid duplicate execution or logical conflicts.[create_faction](/wiki/effect/create_faction): Immediately rebuild the faction under a new name after dismantling the old one, commonly used for faction restructuring or ideological transformation narratives.[add_to_faction](/wiki/effect/add_to_faction): Reintegrate core allies into the rebuilt faction after creation to maintain continuity of power.[country_event](/wiki/effect/country_event): Send events to former member nations after faction dissolution to notify them of political status changes, enhancing narrative completeness.dismantle_faction only dissolves the faction itself and does not automatically clear wars between member nations, guarantees, or other diplomatic bindings. If your narrative depends on these states being resolved, you must write additional follow-up effects.