effect · clr_character_flag
Definition
- Supported scope:
CHARACTER - Supported target:
none
Description
clear character flag
clr_character_flagCHARACTERnoneclear character flag
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
clr_character_flag 用于清除之前通过 set_character_flag 打在角色身上的临时标记,常见于事件链的状态重置,例如某个任务完成后清除"正在执行任务"的标志位,或在角色死亡/退休触发时清理残留 flag 以避免后续逻辑误判。
character_event = {
id = my_mod.10
...
option = {
name = my_mod.10.a
# 任务结束,清除进行中标记
clr_character_flag = on_special_mission
}
}
[has_character_flag](/wiki/trigger/has_character_flag):在清除之前通常先用此触发器检查 flag 是否存在,避免在 flag 未设置时执行无意义的清除操作。[set_character_flag](/wiki/effect/set_character_flag):两者构成"设置/清除"的完整生命周期,配合使用可控制角色的状态机流转。[modify_character_flag](/wiki/effect/modify_character_flag):当需要的不是完全清除而是修改 flag 的值时,可与 clr_character_flag 组合,在不同分支选择清除还是修改。clr_character_flag 必须在 CHARACTER scope 下执行。若在 COUNTRY scope 中误用,游戏不会报错但 flag 不会被清除,应通过 = { clr_character_flag = ... } 先切换到目标角色 scope。set_character_flag = my_flag 与 clr_character_flag = My_Flag 不是同一个 flag,大小写或下划线差异会导致清除失败且不会有任何报错提示。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
clr_character_flag is used to clear temporary flags previously set on a character via set_character_flag. It is commonly employed in event chains for state resets, such as clearing an "ongoing task" flag after a mission completes, or cleaning up residual flags when a character dies or retires to prevent subsequent logic errors.
character_event = {
id = my_mod.10
...
option = {
name = my_mod.10.a
# Task completed, clear in-progress flag
clr_character_flag = on_special_mission
}
}
[has_character_flag](/wiki/trigger/has_character_flag): Before clearing, typically use this trigger to check whether the flag exists first, avoiding meaningless clear operations when the flag is not set.[set_character_flag](/wiki/effect/set_character_flag): Together with clr_character_flag, they form a complete "set/clear" lifecycle. Used in combination, they allow fine-grained control over character state machine transitions.[modify_character_flag](/wiki/effect/modify_character_flag): When you need to modify a flag's value rather than completely clear it, you can combine this with clr_character_flag, selecting either to clear or modify based on different branches.clr_character_flag must execute within a CHARACTER scope. If misused in a COUNTRY scope, the game will not error but the flag will not be cleared. Use = { clr_character_flag = ... } to first switch to the target character's scope.set_character_flag = my_flag and clr_character_flag = My_Flag are not the same flag. Case sensitivity or underscore differences will cause the clear to fail silently with no error message.