effect · add_logistics
Definition
- Supported scope:
CHARACTER - Supported target:
none
Description
Adds logistics skill to a unit leader
Example: add_logistics = 1
add_logisticsCHARACTERnoneAdds logistics skill to a unit leader
Example: add_logistics = 1
实战内容由 AI 生成,并已对照 vanilla 命令词表校验 —— 请当作起点而非权威依据。上方的定义节才是游戏自带文档原文。
add_logistics 常用于为新生成的将领赋予初始后勤技能,或在剧本事件/决议中奖励玩家的将领成长。例如完成某条科技树或战役任务后,给指定军官提升后勤能力,使其在补给紧张的战场上表现更好:
# 在事件 option 中给指定角色加后勤技能
some_character = {
add_logistics = 2
}
[add_skill_level](/wiki/effect/add_skill_level):整体技能等级提升常与单项技能加成同时使用,搭配 add_logistics 可构建"全面成长"的将领奖励包。[add_unit_leader_trait](/wiki/effect/add_unit_leader_trait):后勤技能提升往往配合添加后勤相关特质(如补给专家类 trait),共同强化将领的补给管理能力。[logistics_skill_level](/wiki/trigger/logistics_skill_level):在执行 add_logistics 前用该触发器检查当前后勤等级,可以设置上限条件,避免无限叠加超出合理范围。[gain_xp](/wiki/effect/gain_xp):如果 mod 使用经验驱动成长体系,可先用 gain_xp 积累经验,再配合 add_logistics 直接调整数值,两种方式互补。add_logistics 必须在 CHARACTER scope 下执行。新手容易在国家 scope 或省份 scope 里直接写,导致脚本报错或静默无效;需要先用 some_character = { ... } 或类似方式进入角色 scope。[logistics_skill_level](/wiki/trigger/logistics_skill_level) 做条件判断。Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
add_logistics is commonly used to grant newly generated commanders initial logistics skills, or to reward player officer growth through scripted events or decisions. For example, after completing a technology tree branch or campaign objective, you can boost a specific officer's logistics capability, enabling them to perform better on supply-constrained battlefields:
# Grant logistics skill to a specific character within an event option
some_character = {
add_logistics = 2
}
[add_skill_level](/wiki/effect/add_skill_level): Overall skill level increases are often combined with individual skill bonuses. Pairing with add_logistics creates a "holistic growth" reward package for commanders.[add_unit_leader_trait](/wiki/effect/add_unit_leader_trait): Logistics skill improvements typically work alongside logistics-related traits (such as supply expert traits), jointly strengthening a commander's supply management capabilities.[logistics_skill_level](/wiki/trigger/logistics_skill_level): Before executing add_logistics, use this trigger to check the current logistics level. This allows you to set upper limit conditions and prevent stacking beyond reasonable bounds.[gain_xp](/wiki/effect/gain_xp): If your mod uses an experience-driven growth system, you can first accumulate experience with gain_xp, then complement it with add_logistics for direct value adjustment—the two approaches are mutually reinforcing.add_logistics must execute within a CHARACTER scope. Newcomers often write it directly in country or province scopes, causing script errors or silent failures. You must first enter the character scope using constructs like some_character = { ... }.[logistics_skill_level](/wiki/trigger/logistics_skill_level) for conditional checks.