Wiki

trigger · target_conscription_amount

Definition

  • Supported scope:COUNTRY
  • Supported target:none

Description

Checks the target conscription amount of the country.

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

target_conscription_amount is used to check a country's target conscription amount (i.e., the mobilization scale set by policy), commonly found in mods to determine whether a nation has reached a large-scale mobilization threshold, triggering special events or unlocking decisions. For example, when a player raises the conscription target to a high level, it can automatically activate a war preparation decision:

# Used within a decision's available block
available = {
    target_conscription_amount > 500000
    has_war = yes
}

Synergy

  • [current_conscription_amount](/wiki/trigger/current_conscription_amount) — Used in conjunction with target conscription amount to simultaneously check the gap between "current active manpower" and "target manpower," determining whether mobilization has reached saturation.
  • [conscription_ratio](/wiki/trigger/conscription_ratio) — The conscription ratio trigger reflects the percentage-of-population policy setting, complementing the absolute number represented by target_conscription_amount, suitable for finer branching logic across nations of different scales.
  • [has_army_manpower](/wiki/trigger/has_army_manpower) — Further confirms whether the actual manpower reserve can support the target conscription plan, avoiding the logical contradiction of high targets but no available troops.
  • [add_manpower](/wiki/effect/add_manpower) — When conditions are met, commonly paired with this effect to inject additional manpower into the nation, serving as a reward or penalty mechanism for reaching mobilization targets.

Common Pitfalls

  1. Confusing "target amount" with "current amount": Beginners often mix up target_conscription_amount (the target number set by policy) with current_conscription_amount (the actual number currently conscripted), causing conditions to never trigger or logic to reverse — the former reflects the player's mobilization intent, while the latter represents the actual state.
  2. Incorrect scope usage: This trigger is only valid under COUNTRY scope; if mistakenly written within STATE or character scopes (such as in corps_commander event options), the script will silently error or directly return false. Always verify that the outer scope is country-level.