trigger · is_owned_and_controlled_by
Definition
- Supported scope:
STATE - Supported target:
THIS,ROOT,PREV,FROM,OWNER,CONTROLLER,OCCUPIED,CAPITAL
Description
check if state is owned by
is_owned_and_controlled_bySTATETHIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITALcheck if state is owned by
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
is_owned_and_controlled_by is commonly used in resistance movements, occupation laws, compliance systems, and other condition checks to ensure a state is both owned and controlled by the target country (not merely occupied). For example, in decisions or events, you can check whether the player has completely secured control of a strategic state:
# available block in a decision: only executable when you fully control the state
available = {
42 = { # some state ID
is_owned_and_controlled_by = ROOT
}
}
[is_owned_by](/wiki/trigger/is_owned_by): Use when you only need to check sovereignty without caring about actual control. It complements this trigger by helping distinguish between "nominal ownership" and "actual control" scenarios.[is_controlled_by](/wiki/trigger/is_controlled_by): When used together, you can separately refine "control without ownership" occupation states. Often paired with this trigger in if/else branches during resistance events.[set_occupation_law](/wiki/effect/set_occupation_law): Set occupation laws only after confirming a state is fully owned and controlled, avoiding incorrect policy application to states that aren't yet securely held.[compliance](/wiki/trigger/compliance): Frequently placed alongside this trigger in limit blocks to ensure compliance checks apply only to states you truly control.is_controlled_by instead for occupation scenarios.capital_scope before using it.