Wiki

trigger · has_convoys_war_support

Definition

  • Supported scope:COUNTRY
  • Supported target:THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL

Description

check value of convoys sunk malus to war support 0-1: Example has_convoys_war_support < 0.1

Hands-On Notes

Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.

Hands-On Usage

has_convoys_war_support is commonly used to gauge the severity of war support penalties incurred by a nation due to sunken merchant vessels. It is well-suited for triggering specific decisions, events, or diplomatic options during intense naval warfare. For example, when escort losses become catastrophic, you can automatically unlock armistice or aid-seeking options:

# In the available block of a decision
available = {
    has_convoys_war_support < 0.15
    has_war = yes
}

Synergy

  • [has_bombing_war_support](/wiki/trigger/has_bombing_war_support) — Another war support penalty trigger in the same family; can be combined to comprehensively assess the risk of morale collapse from both strategic bombing and convoy losses.
  • [has_casualties_war_support](/wiki/trigger/has_casualties_war_support) — War support penalty from casualties; checking this alongside the current trigger creates a "multi-pressure" condition set, simulating a nation on the brink of collapse.
  • [add_war_support](/wiki/effect/add_war_support) — Used to compensate war support when conditions are met; commonly found in the effect block of "morale rescue" events.
  • [add_political_power](/wiki/effect/add_political_power) — Grants political capital as a crisis response resource when convoy losses are severe, paired with this trigger to define trigger timing.

Common Pitfalls

  1. Inverted comparison logic: Lower values of has_convoys_war_support indicate heavier penalties (i.e., worse convoy losses). Beginners often mistakenly write > 0.9 to mean "severe losses," when in fact < 0.1 or similarly low values represent high penalty states.
  2. Usage outside COUNTRY scope: This trigger only works within country scope. If mistakenly placed in a state or unit leader condition block, it will silently fail or throw an error. Always verify that the parent scope is a country.