trigger · difficulty
Definition
- Supported scope:
any - Supported target:
none
Description
check if the difficulty is above or below specified value 0-2 (difficulty enum). Example: difficulty > 0 (above easy)
difficultyanynonecheck if the difficulty is above or below specified value 0-2 (difficulty enum). Example: difficulty > 0 (above easy)
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
difficulty is commonly used to automatically adjust mod balance based on the player's current difficulty level, such as granting AI bonuses at higher difficulties or unlocking helpful tooltips at lower difficulties. It can also be used in achievement/career systems to restrict specific rewards so they only trigger at higher difficulty levels.
# Only allow AI to access a certain special decision at Normal difficulty and above
available = {
difficulty > 0
}
[is_ironman](/wiki/trigger/is_ironman): Ironman mode and high difficulty often appear together; combining them allows precise control over content that only unlocks in "hardcore" playstyles.[has_game_rule](/wiki/trigger/has_game_rule): Custom game rules can be combined with difficulty to form compound conditions, providing fine-grained control over behavior across different difficulty + rule combinations.[is_historical_focus_on](/wiki/trigger/is_historical_focus_on): Using historical mode together with difficulty levels lets you distinguish specific playstyle scenarios such as "historical + hard".[custom_effect_tooltip](/wiki/effect/custom_effect_tooltip): When difficulty is used in hidden logic, pair it with this effect to display difficulty-related explanatory text to players, improving mod readability.difficulty > 1 as "greater than normal"; you should carefully cross-reference with the official documentation's 0-2 enumeration meanings. Using the wrong comparison operator (e.g., = instead of > or <) will cause the condition to never match.