trigger · conscription_ratio
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Checks conscription ratio of the country compared to target conscription ratio.
conscription_ratioCOUNTRYnoneChecks conscription ratio of the country compared to target conscription ratio.
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
conscription_ratio is commonly used to check whether a country's current conscription policy meets a specific ratio threshold. For example, it can restrict certain national focuses or decisions to only trigger for nations with sufficiently high conscription rates within an available block, or be used in AI strategies to automatically switch decisions based on manpower shortage levels.
# Example: Only allow a decision to activate when conscription ratio reaches the target value
available = {
conscription_ratio > 0.85
}
[current_conscription_amount](/wiki/trigger/current_conscription_amount): Using both together allows you to verify both "ratio" and "absolute quantity," preventing misinterpretation that can occur with ratios alone in smaller nations.[has_army_manpower](/wiki/trigger/has_army_manpower): While verifying sufficient conscription ratio, further confirm that actual available manpower reserves meet the requirement; commonly seen in war preparation triggers.[fuel_ratio](/wiki/trigger/fuel_ratio): Check alongside fuel ratio to comprehensively assess whether the nation's overall war potential meets standards; frequently appears in trigger blocks of national focuses or event options.[add_manpower](/wiki/effect/add_manpower): After the ratio check passes, append manpower supplements in the corresponding effect block, forming a complete logic of "diagnose the shortage first, then replenish resources."> 85 instead of > 0.85, the condition will always evaluate to false (or in extreme cases cause misinterpretation)—this is the most common beginner mistake.conscription_ratio can only be used within COUNTRY scope. If mistakenly placed in a condition block under STATE or CHARACTER scope, the game will not error but the condition will silently fail, resulting in abnormal logic behavior that is difficult to debug.