trigger · command_power
Definition
- Supported scope:
COUNTRY - Supported target:
none
Description
Checks if available command power is more or less that specified value
command_power > 1.5
command_powerCOUNTRYnoneChecks if available command power is more or less that specified value
command_power > 1.5
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
command_power is commonly used to restrict the activation conditions of high-cost decisions or national focus rewards. For example, you can allow players to trigger specific military decisions only when command power is sufficient, or evaluate in AI logic whether a large-scale strategic operation should be launched. Below is a typical example of an available condition in a decision:
available = {
command_power > 50
has_war = yes
}
[command_power_daily](/wiki/trigger/command_power_daily): Checks the daily command power recovery rate. Commonly used together with command_power to assess a nation's "command power health," avoiding judgments based solely on current reserves.[add_command_power](/wiki/effect/add_command_power): Triggers a replenishment effect when command_power falls below a threshold, frequently seen in effect blocks of periodic events or decisions as a fallback compensation.[has_country_flag](/wiki/trigger/has_country_flag): Works in conjunction with country flag markers to prevent command power conditions from being triggered repeatedly. Often appears together in limit blocks to protect event uniqueness.[any_army_leader](/wiki/trigger/any_army_leader): Command power expenditure is closely related to general skills. Using them together allows you to check command power while simultaneously verifying that general status meets additional conditions.command_power is an actual numeric value (0–100). Beginners often mistakenly enter percentage decimals (such as > 0.5 for 50%), when in fact you should directly input the point value displayed in-game. Otherwise, the condition will almost always evaluate to true.any_owned_state, the game will not error but the condition evaluation becomes unpredictable. Always ensure the outer scope is a country scope.