effect · set_project_flag
Definition
- Supported scope:
SPECIAL_PROJECT - Supported target:
none
Description
set project flag
set_project_flagSPECIAL_PROJECTnoneset project flag
Hands-on notes are AI-generated and checked against the vanilla command vocabulary — treat them as a starting point, not authoritative reference. The definition above is the game's own documentation.
set_project_flag is commonly used for milestone management in Special Projects, such as marking completion at a particular research phase to inform subsequent events or trigger conditions about the current progress state. Typical scenarios include: setting a flag after a nuclear weapons development project completes a prototype phase, allowing subsequent event chains or reward branches to detect this state.
# Mark "phase one complete" when a special project reaches a certain stage
SPECIAL_PROJECT_SCOPE = {
set_project_flag = phase_one_complete
}
[has_project_flag](/wiki/trigger/has_project_flag) — Reads flags written by set_project_flag, used in conditional checks to determine whether the project has reached a specific phase; the two form a complete "write-read" feedback loop.[clr_project_flag](/wiki/effect/clr_project_flag) — Clears previously set flags when resetting or switching states, working with set_project_flag to implement state machine-like phase transitions.[modify_project_flag](/wiki/effect/modify_project_flag) — If a flag needs to carry numeric state (rather than simple boolean values), initialize with set_project_flag first, then modify its value using this command.[add_project_progress_ratio](/wiki/effect/add_project_progress_ratio) — Often used alongside flags in the same execution block, advancing project progress while applying phase markers to keep progress and state in sync.set_project_flag can only execute within SPECIAL_PROJECT scope; using it in country or state scope will cause silent script failure, and log errors are not always intuitive, making it easy for new modders to spend considerable time debugging.set_country_flag — Project flags exist only in the context of that specific project and cannot be read from country scope using has_country_flag; you must use [has_project_flag](/wiki/trigger/has_project_flag) within the corresponding project scope to query it, otherwise the condition will never trigger.